Archive for May, 2011
The more I delve into curriculum materials in Queensland, the more I find references to ‘inquiry based curriculum‘.
Does anyone have any materials that outline the relationship between (evolution from?) constructivism as a learning theory, inquiry based learning as a general pedagogic approach, and more specific approaches such as project based and games based learning?
Or did using the terms ‘learning theory’, ‘general pedagogy’ and ‘specific pedagogy’ just then pretty much do the job?
I desperately want to explain these ideas to students next semester, but am wary of leading them to believe that newer ideas are intended to replace the older ones, when my message is rather that they should be building a complex pedagogy.
Or is this wrong too…connectivism, anyone?
(This definitely needs some kind of graphic representation eh? Anyone up for a prezi collab?)
Adopting an inquiry approach ensures that students have the opportunity to examine concepts, issues and information in a range of ways, and from various perspectives.
The inquiry approach values the skills of creative and critical thinking, informed decision-making, hypothesis building and problem-solving. As our society becomes increasingly complex and the role of the citizen becomes even more vital, these skills provide the foundation for discerning citizenship.
Students are encouraged to become active investigators by identifying a range of information, understanding the sources of information and looking for bias in it. They are thus better able to evaluate data and to draw meaningful conclusions which are supported by evidence. Rather than examining an issue from any one perspective, students are challenged to explore other possibilities by applying higher order thinking skills in their decision-making endeavours.
(QLD DET, 2008, ‘Implementing the QCAR: Curriculum‘ accessed today)
I found this excellent set of definitions in the text Language and Literacy in the Early Years 0-7 by Marian Whitehead. Thought it worth posting here.
My hope is that this post marks the start of a new category on this blog – ‘Lit_Review‘ – for posts that contain material of the kind you just know you’re going to want to find again later when you’re doing that review of research literature…
Language Variety – Summary
- Language variety is reflected in the different language of the world but it is also a feature within apparently uniform language communities.
- Two major aspects of variety within a language are accent and dialect. Accent refers solely to differences in pronunciation – the sounds of a spoken language. Dialect is a variety of a language with distinctive variations in syntax and vocabulary, as well as pronunciation.
- Standard English is the high-status dialect of English that is used in the written form of the language. It is also used widely in business and professional circles, the media, education and the teaching of English as a foreign language. Standard English dialect may be spoken with any accent.
- Received Pronunciation is a prestigious non-regional accent associated with higher education and, traditionally, the private school system in the UK and Oxford and Cambridge universities (Oxbridge).
- Variety is also found within every individual’s linguistic repertoire because we all switch registers, changing the degrees of formality in our language, according to the social context. Individuals use a variety of other forms, including other dialects, slang and jargon. We all develop a unique idiolect that makes our voices and language styles instantly recognisable.
Whitehead, M. (2010) Language and Literacy in the Early Years 0-7 (4th Ed.) Sage Publication: London. p.25
Neat summary eh? Pass it on!
How do I integrate Games Based Learning, or GBL, into my pedagogy without disrupting or contradicting my current approach to learning and teaching?
I think the idea of ‘the game layer’ is the answer. I think it’s also a great concept for me to use in thinking further about the role of motivation and learning theory in explaining the success of teachers who ‘gamify’ their teaching.
Seth is the Cheif Ninja at SCVNGR and the use of the popular game meme here did make me chuckle. Playful right down to the business card eh? I like it! Especially as I’ve been characterising myself in class as the ‘Cheif Pirate’. I wonder who that is in Seth’s camp, and what they do?
I highly recommend a watch. He has quite a few talks online now but this TED talk (above) gave a great overview of four key elements that build a successful game.
Watch the video and your reward will be to find out what they are ;)
Thanks to @Gwimbo for sharing this kick-ass video with me today!
by Extracredits, 6 May 2011 2:00 am
NB: Was interested to look over this related comment thread. It struck me that, while people tend to agree with me to my face when I talk to them about Games Based Learning, that many (some? all?) also will walk away still thinking this in the back of their mind:
I think this is bullshit, the reason why people are addicted to facebook and videogames is not because they want to be awarded achievements and level-ups it because it beats work, its more about poor work ethic and lack of discipline and the way society fosters such values rather than anything else.
So, where do you stand on that?